🚀 USS Enterprise NX‑01 Guide
Game: Star Trek Fleet Command
Requirement: Shipyard Lv. 40+, Ops Level 40+ (15 tiers)
📡 Overview & Unlock
- Explorer-class ship focused on Xindi-Aquatic combat
- Blueprints via Ex-Borg Store (1–2/day), or in Offers
- Huge cargo bay and strong Hull Health, with warp flexibility
⚙️ Abilities & Loop
- Learning the Hard Way: +16 million % base damage vs Xindi-Aquatic
- Polarized Hull: Reflects 9/10 shots from Xindi-Aquatic weapons
- Long Road Ahead (Active): Reveals deep-space systems for scouting
🔁 Gameplay Loop
- Collect NX‑01 blueprints from Ex‑Borg Store or offers :contentReference
- Upgrade via Ceramic Composite (from Xindi-Aquatic kills/refinery)
- Use ship to clear Xindi-Aquatic hostiles in Ex‑Borg loop
- Harvest Ex‑Borg credits, bluesprints, cargo, and Favors
- Deploy “Long Road Ahead” to scout and plan operations
📈 Upgrade, Favors & Refit
- 15 tiers: increase damage, cargo, jackpot & claim values
- Refit Unlock (at Tier 7 & Ops 61+): grants daily Delphic Travel token + refinery bonuses
- Grants exclusive PIC Hugh shards via refinery—becomes stronger as tiers progress
👥 Crew Setup & Tips
To maximize the NX‑01, target only Xindi‑Aquatic hostiles and equip Iso/Explorer crews:
- Bridge: Archer (Captain), Trip Tucker, Data/E-Data/Phlox
- Below-deck: Healer officers (Chapel, Paris, Phlox) to sustain Hull Health
- As one player on Reddit explained:
“The NX‑01 is really only appropriate for hitting the xindi aquatics. Be sure to use Archer as captain with Phlox and Trip Tucker on the sides.”
📌 Final Summary
The Enterprise NX‑01 is a must-have for Ex‑Borg/Xindi‑Aquatic loops—its passive bonuses, polarized hull, and scouting active make it both powerful and strategic. Combine tiering, refinery tokens, and scouting to push deep into hostile territory efficiently.
*Accurate as of July 2025. Mechanics may adjust in future updates.*