🚀 USS Enterprise NX‑01 Guide

Game: Star Trek Fleet Command
Requirement: Shipyard Lv. 40+, Ops Level 40+ (15 tiers)

📡 Overview & Unlock

  • Explorer-class ship focused on Xindi-Aquatic combat
  • Blueprints via Ex-Borg Store (1–2/day), or in Offers
  • Huge cargo bay and strong Hull Health, with warp flexibility

⚙️ Abilities & Loop

  • Learning the Hard Way: +16 million % base damage vs Xindi-Aquatic
  • Polarized Hull: Reflects 9/10 shots from Xindi-Aquatic weapons
  • Long Road Ahead (Active): Reveals deep-space systems for scouting

🔁 Gameplay Loop

  1. Collect NX‑01 blueprints from Ex‑Borg Store or offers :contentReference
  2. Upgrade via Ceramic Composite (from Xindi-Aquatic kills/refinery)
  3. Use ship to clear Xindi-Aquatic hostiles in Ex‑Borg loop
  4. Harvest Ex‑Borg credits, bluesprints, cargo, and Favors
  5. Deploy “Long Road Ahead” to scout and plan operations

📈 Upgrade, Favors & Refit

  • 15 tiers: increase damage, cargo, jackpot & claim values
  • Refit Unlock (at Tier 7 & Ops 61+): grants daily Delphic Travel token + refinery bonuses
  • Grants exclusive PIC Hugh shards via refinery—becomes stronger as tiers progress

👥 Crew Setup & Tips

To maximize the NX‑01, target only Xindi‑Aquatic hostiles and equip Iso/Explorer crews:

  • Bridge: Archer (Captain), Trip Tucker, Data/E-Data/Phlox
  • Below-deck: Healer officers (Chapel, Paris, Phlox) to sustain Hull Health
  • As one player on Reddit explained:
    “The NX‑01 is really only appropriate for hitting the xindi aquatics. Be sure to use Archer as captain with Phlox and Trip Tucker on the sides.”

📌 Final Summary

The Enterprise NX‑01 is a must-have for Ex‑Borg/Xindi‑Aquatic loops—its passive bonuses, polarized hull, and scouting active make it both powerful and strategic. Combine tiering, refinery tokens, and scouting to push deep into hostile territory efficiently.

*Accurate as of July 2025. Mechanics may adjust in future updates.*